This is my blog on Sound Design for Theatre and Film, it is a reblog of The Daily Earache at www.jonfredette.com
Thursday, February 27, 2014
Tuesday, February 25, 2014
Sunday, February 23, 2014
Gruesome Playground Injuries - Tech
Here is a link to my latest blogpost on Gruesome Playground Injuries.
Saturday, February 15, 2014
Ghetto Blasters and Marketing Wattage
Check out my latest blog update:
http://www.jonfredette.com/1/post/2014/02/sound-advice-ghetto-blasters-and-wattage-marketing.html
http://www.jonfredette.com/1/post/2014/02/sound-advice-ghetto-blasters-and-wattage-marketing.html
Monday, February 10, 2014
Anna Christie Preview/Open
Anna Christie is set to open on the 14th at Triad Stage in Greensboro, NC.
We are currently in previews and the show looks great!
http://t.co/36fDQs1hdD
We are currently in previews and the show looks great!
http://t.co/36fDQs1hdD
Saturday, February 8, 2014
Wednesday, February 5, 2014
The Sound Effect Reblog
Here is a great article from The Sound Effect Blog on art and stripping away the pretense of predictability. Simplifying the way we approach art and our expectations for it.
I think it's interesting how the Web, and I suppose modern times in general, has dulled our senses of art. Overwhelmed and degraded it with 2 minute content and sensational stories available at the click of a button. I wonder, will the Web eventually cause a revitalization of the arts? Reinvigorate our perception of it? Is it already beginning?
Or will our artistic sensibilities continue its long slow decline? Victim to instant gratification and the pop culture sheen of modernity.
I think it's interesting how the Web, and I suppose modern times in general, has dulled our senses of art. Overwhelmed and degraded it with 2 minute content and sensational stories available at the click of a button. I wonder, will the Web eventually cause a revitalization of the arts? Reinvigorate our perception of it? Is it already beginning?
Or will our artistic sensibilities continue its long slow decline? Victim to instant gratification and the pop culture sheen of modernity.
Labels:
Art,
Audio,
Dumb Microphone,
Listen,
Listener,
Sound,
The Sound Effect
Monday, February 3, 2014
Sound Design In Gravity Reblog
This is a repost of an original article/interview of the sound designers of Gravity. It was originally posted by The Verge.
You guys have probably already seen or read it, but I just wanted to reshare because the film did such a phenomenal job with sound. I love the part about guitars underwater and recording with hydrophones. Check it out if you haven't, and read it again if you have. Truly inspiring. :)
Here is the article
You guys have probably already seen or read it, but I just wanted to reshare because the film did such a phenomenal job with sound. I love the part about guitars underwater and recording with hydrophones. Check it out if you haven't, and read it again if you have. Truly inspiring. :)
Here is the article
Saturday, February 1, 2014
Sound 365
Here is my daily contribution to the Sound 365 Project:
https://soundcloud.com/jonfredettesounddesign/the-art-of-shredding
https://soundcloud.com/jonfredettesounddesign/the-art-of-shredding
Gruesome Update #2
This is a repost of my main blog at: www.jonfredette.com
So it's been a little while since I've updated anything on the sound design of the show Gruesome Playground Injures, so I figured I'd spend a few minutes and update. The sound design for the show has evolved for the better. According to me, at least.
Firstly, I should say that Paper Lantern's Gruesome Playground Injuries will have it's preview at Triad Stage in Greensboro on Feb 27 and then opening night on the 28th in the Upstage Cabaret. The show will also run March 13-16 at Hanesbrands Theatre in Winston-Salem, NC.
Ok. So my basic idea when approaching the sound design was that for those of us who were born or grew up in the 80s, it seems like pop culture has been such a constant force in our lives. I honestly can't tell you what I was doing in 1994, but if you play The Cranberries' Zombie, images of where I was and what I was doing flood my mind. It's just interesting how media act as markers for moments in our lives. We all associate songs or movies with particular instances in our lives. And using that idea, I wanted the scene transitions, which are considered performance art for this particular show (reaching up to 2 minutes in some productions), to be reflective of a person "searching" for the right song in different eras. Since the show takes place over 30 years, and the scenes transitions move us backward and forward through time, I figured an interesting way to accomplish this is to use pop songs as markers for years and have the technology of "seeking" mirror whatever age we are in or are going to. Confused yet? Here is an example: we move from 1994 to 1984. We take Beck's Loser and rewind as a CD Player back to 1989 into The Cure's Lovesong... Lovesong plays for a bit, but it's not what he wants so the Tape rewind takes over and we end up back in 1984. That's All from Genesis is playing, and this is the song he wants so that song carries us into the scene playing on a Cassette deck. So the technology mirrors the age, and the song gives us the date for the scene as well as the emotion going into it. The only complications of this are building a baseline sound for us to live in so the rewinding and fast forwarding (when we go forward) aren't the only sounds there. We need an indicator for the audience that we have entered this "seeking" mode. Right now I'm working with synths and some bass oscillations to fill this void. So, I'll post some audio progress when I have some.
This is essentially what I've been working on as of lately: How to make the idea and the sound design exist in the same world. It's kind of a fun idea, and I'm catching up on the biggest hits of the last 30 years.
Which reminds me, if anyone has any recommendations for sounds about hurt, pain or injury, please leave them in the comments section. I'm going to make a mix tape for the preshow, and I'd love to have a collection of everyone's favorite songs on personal injury. Bye for now. :)
So it's been a little while since I've updated anything on the sound design of the show Gruesome Playground Injures, so I figured I'd spend a few minutes and update. The sound design for the show has evolved for the better. According to me, at least.
Firstly, I should say that Paper Lantern's Gruesome Playground Injuries will have it's preview at Triad Stage in Greensboro on Feb 27 and then opening night on the 28th in the Upstage Cabaret. The show will also run March 13-16 at Hanesbrands Theatre in Winston-Salem, NC.
Ok. So my basic idea when approaching the sound design was that for those of us who were born or grew up in the 80s, it seems like pop culture has been such a constant force in our lives. I honestly can't tell you what I was doing in 1994, but if you play The Cranberries' Zombie, images of where I was and what I was doing flood my mind. It's just interesting how media act as markers for moments in our lives. We all associate songs or movies with particular instances in our lives. And using that idea, I wanted the scene transitions, which are considered performance art for this particular show (reaching up to 2 minutes in some productions), to be reflective of a person "searching" for the right song in different eras. Since the show takes place over 30 years, and the scenes transitions move us backward and forward through time, I figured an interesting way to accomplish this is to use pop songs as markers for years and have the technology of "seeking" mirror whatever age we are in or are going to. Confused yet? Here is an example: we move from 1994 to 1984. We take Beck's Loser and rewind as a CD Player back to 1989 into The Cure's Lovesong... Lovesong plays for a bit, but it's not what he wants so the Tape rewind takes over and we end up back in 1984. That's All from Genesis is playing, and this is the song he wants so that song carries us into the scene playing on a Cassette deck. So the technology mirrors the age, and the song gives us the date for the scene as well as the emotion going into it. The only complications of this are building a baseline sound for us to live in so the rewinding and fast forwarding (when we go forward) aren't the only sounds there. We need an indicator for the audience that we have entered this "seeking" mode. Right now I'm working with synths and some bass oscillations to fill this void. So, I'll post some audio progress when I have some.
This is essentially what I've been working on as of lately: How to make the idea and the sound design exist in the same world. It's kind of a fun idea, and I'm catching up on the biggest hits of the last 30 years.
Which reminds me, if anyone has any recommendations for sounds about hurt, pain or injury, please leave them in the comments section. I'm going to make a mix tape for the preshow, and I'd love to have a collection of everyone's favorite songs on personal injury. Bye for now. :)
History of Sampling
Very cool history of sampling: http://www.youtube.com/watch?v=crfyvWLLHbQ
Originally posted on Twitter by the very talented@mrlindsayjones
Originally posted on Twitter by the very talented
Subscribe to:
Posts (Atom)